
CCP Fozzie
C C P C C P Alliance
2954

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Posted - 2012.12.29 04:30:00 -
[1] - Quote
CCP Falcon wrote: I think my two worst as a player were :
Quantum Rise - Release date November 11, 2008
This was mainly backend stuff and didn't bring a lot of new game play to the table other than a speed overhaul. For me, I would have just called it Empyrean Age 1.1, but I can understand why it was labelled as its own expansion, as the backed stuff that was done was massive, and has really paved the way for providing a larger, more solid foundation to grow EVE on.
I love you man, but I can't possibly disagree with this more. Quantum Rise is one of my favourite expansions ever for two huge reasons:
- Quantum Rise, more than any other single patch, fixed lag. Think about how you would have reacted five years ago if someone had told you that CCP would (through a couple of expansions) made lag a tiny shadow of the problem it used to be. Years of "fix lag" being both the cry of legitimate frustration and the poster child for "impossible" causes, and the backend work on Quantum Rise combined with the intoduction of TiDi later did the impossible.
- The nano nerf is probably the second most significant balance change in the years since I started playing EVE (after the AOE doomsday removal that set in motion the chain reaction that influences almost every 0.0 fleet doctrine change to this day). Think about the way we look at 90% webs as a kind of unstoppable superbonus today, and remember what it was like when every web did that. Every ship had a 10km doom bubbles around it that really crippled combat options. It's easy to take all the gameplay that the nano nerf gave us for granted since we're so used to it now, but it's really a huge change that probably has a greater effect on the average EVE player today than even the biggest expansions like Apocrypha.
My list would be:
Best:
- Retrbution - I'm pretty sure I'm biased since this was also the first whole expansion I was able to work on from start to finish, but I'm immensely proud of what our team accomplished over the past months and I couldn't think of a better time for my name to enter the credits.
- Quantum Rise - See above (I got into some lively debates on this exact issue with some CSM members during the summit drinking nights, I think we all came to understand each other though)
Suboptimal:
- Dominion - The bright spot of this expansion was the removal of AOE doomsdays which as I said above was a change that sent out ripples that continue to this day. However shooting high hp structures is like hitting yourself in the balls with a hammer, and combined with a significant step backwards in server performance really soured what should have been a grand redesign of the system that spawns so many of EVE's epic stories. In a lot of ways Dominion is still an unfinished expansion, hopefully we'll be able to complete it sometime soon.
- Incarna - This one has been covered pretty extensively already, doubt most people's opinions differ all that much.
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